As the main environment artist on Drop Dead I was lucky enough to also lead the upgrade of Drop Dead Gear VR to the Rift. This included a complete mesh up grade with partial new sculpted elements, some Texture tweaks and a lighting pass using Directional Specular to really help boost the environments. I worked on adding in the post effects and helped manage them across the levels and timelines. I also created new pfx including snow and clouds to help make the game have that much more high end feel. Upgrading Drop Dead to Rift was achieved in only a few months with the addition of Horde mode levels. I created and worked with designers to created this mode and to give another fun set of levels to Drop Dead.